Seven Kingdoms-Conquest for PC

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    hiot Seven Kingdoms-Conquest for PC


    SEVEN KING DOMS for PC


    Seven Kingdoms made departures from the traditional real-time strategy model of "gather resources, build a base and army, and attack" set by Command and Conquer. The economic model bears more resemblance to a turn-based strategy game than to the traditional "build-workers, and harvest-resources" system in games such as Warcraft, StarCraft, and Age of Empires.

    The game features an espionage system that allows players to train and control spies individually, who each have a spying skill that increases over time. The player is responsible for catching potential spies in their own kingdom. Inns built within the game allowplayers to hire mercenaries of various occupations, skill levels, and races. Skilled spies of enemy races are essential to a well-conducted espionage program, and the player can bolster his or her forces by grabbing a skilled fighter or give ones own factories, mines, and towers of science, a boost by hiring a highly skilled professional. For instance, having a skilled Persian general can make capturing and keeping a Persian village much easier.

    The diplomacy system within in the game is akin to a turn-based game allowing players to offer proposals to another party in which they are able to choose either to accept or reject them. Each kingdom has a reputation and one suffers a penalty for declaring war on a kingdom with a high reputation - making a player's people more likely to rebel and more susceptible to bribery. Diplomatic actions include making war, proposing an alliance or friendship treaty, buying food, exchanging technologies, offering tribute/aid, and forging trade agreements. A ranking system allows allplayers to gauge the relative military and economic strengths of their allies and enemies, making alliances against the stronger players a natural
    Features:
    - Play as any of 21 human nations or one of 7 kingdoms of demons.
    - 6 thousand years of development of mankind from magic and priests to weapons of mass destruction and robots.
    - Unique system of extraction of resources: people extract creation, demons - destruction.
    - Each race has its hero, fluent in either magic, or the latest technology.
    - Widely developed system of diplomacy: trade, espionage, negotiations.
    - Shuffle cards, supporting both live contenders, and computer-controlled.
    - Multiplayer with up to 8 players.

    Released: 2008
    Genre: Strategy
    Issued: Infinite Interactive / Enlight
    Language: English




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  2. The Following 3 Users Say Thank You to divya007 For This Useful Post:

    AneeshTvm (07-23-2010), KnightRider (07-24-2010), rajeeshap (07-23-2010)

  3. #2
    Active Users rajeeshap's Avatar
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    thnks for this mate

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    ★The Legend ★ AneeshTvm's Avatar
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    thx 2 shar emate



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    ★Knight of MB ★ KnightRider's Avatar
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    Thnx buddy

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